Section limited resources to the best of

Section 1 – General Design:

1)     
Name a genre that you
love and why?

Answer: Action-adventure
games are always my favorite, I love exploring these worlds and discovering a new character or story.
I found Assassins creed Revelations, Mafia 2 and Hitman franchise (PC and Mobile)
games to be the most interesting and exciting games ever for me. I just love
the thrill of being getting out of a terrifying situation. While using limited
resources to the best of my advantage, and trying to avoid certain situations
if I can. I like being caught off guard and expecting the unexpected. So I can
figure out how to overcome certain obstacles and survive. It’s a challenge that I
enjoy doing.

1)     
Name a genre that you
despise and why?

Answer: Horror in
general, Survival Horror in particular. I just fall apart. I have no wish to be
scared while playing a game, personally. I have tried outlast and slender man
these games were challenging but I was not getting the satisfaction of solving
or overcoming a situation.

 

2)      What sort of mobile games do you play?

Answer: I mostly play all
genres in mobile except text based simulation games like SIM (Sara is missing),
episodes, choices. I mostly play strategy, casual ,action and puzzle(EX:
clash Royale, king of thieves, injustice, sniper games, Hitman go) games
something that can be played in quite short sessions like 5 to 10 minutes,
Meta-game should be really interesting, non-linear, with deep and meaningful
gameplay.

2)     
What was the longest
you’ve played a mobile game for? (over time, not a single session)

Answer: My longest played
mobile game is clash royale, In terms of total time played it for about
1200+hours. I only played that game an hour or two a day, but I played it for
about two years. Because of the short and fast paced battle sessions, I have
spent time on the meta-game of upgrading and arranging the battle decks.
Experimenting the battle deck with clan members or friends and outsmarting the
enemy in real time battle is very satisfying. Understanding the game-rules and
experimenting with the characters is fun.

Section 2 – Creative Design:

1)     
What was the last
game you played? Define a feature that you think could improve it

Answer: King of thieves was
the last game I played the reason I quit the game before reaching higher
leagues was only because of this feature “Gem Retrieve”.

The gameplay
of this game is to enter some random player’s dungeon, dodge the obstacles and reach the
treasure chest, if player reached the treasure chest without losing any health
player will be rewarded with one gem from the totem of opponent.

Example:

If player A
has raid player B dungeon and stolen one gem from player B totem, Player B has an
option to retrieve the stolen gem. Consider player B entered the dungeon and
successfully reached the treasure chest without losing single health, now
player is rewarded with keys, gold and now the gem spin wheel displays and when
initiated the spin sometimes players will not be rewarded with the gem even though
player B solved the level with full health.

 

 

Initially this
is fine but when raiding a high level dungeon and dodging the obstacles without
losing health is difficult and gems are very important source for the league to
stand top in the rankings.

Improvement:

·        
Player should be rewarded with the gem if
solved the level full health or less.

·        
If player has solved the level but one health
point is missing, the gem can be rewarded with less value depending on the
remaining health.

·        
Ex: If the gem value is 150 and total lives
are three, if player solves the level with full health he/she will be rewarded
the gem with full value. If player solves the level with two life points player
will be rewarded with 75 gem value (150/2).

·        
By this even if the player fails to clear the
level with full health, they will be rewarded with the gem but with a lower
value.

 

2)      
You’re asked to
write a narrative brief for a game – An RTS, Two Asynchronous races, Sentient
Machines vs Humans, Game USP – Dynamic Skill Tree for each Unit type.

Answer:

Game Narrative Brief:

Game name – Conquers

Genre – Real time strategy

Game View – Top isometric view

 

Story Overview:

The game sets in a cyberpunk era of earth, where the sentient
machines have dominated the government and formed a new force, to fight against
them the government has formed a team called “Conquers”. The player plays the
role of the commander where he/she has the ability to craft the machine
technology to human weapons to build defense buildings, new solider troop’s etc.

Concept:

·        
The
game world or map is divided to six regions and each region has 5-6 enemy
bases.

·        
Each
region has higher level enemies compared to the previous region. Player has to builds
some solider troops and creates an attack formation depending on the enemy
formation.

·        
Once
the battle is finished player can forward to new attack base and doing so will
lead the player to new regions.

 

 

 

 

Gameplay:

?      
Player
actions –

?       
Commands to
army – To traverse from one point, player have to tap-hold on his
unit type and drag along to its desired location and release. Using any army
will cost energy source depending on the unit type.    

?      
Building Base Buildings:

?       
Player
has a workshop base, using this base player can create building like metal
generator building, energy source building, Electric source building , Air
force building and troop building, craft building, storage building, Training  building.

?       
Using
these building player can generate sources like solider troops, air troops, and
metal source to build or upgrade new buildings.

?      
Training Troops:

?       
Once
the soldiers troops are ready, player can create a team formation in the
training building and can save the formations.

?       
Player
can upgrade the unit skill from technology tree, can heal, train troops to
increase the base damage of troops.

?      
Crafting Battlezord:

?       
If
player wins a battle they are rewarded with battle loot. Battle loot has few
machine parts and soft currency depending on the damage player made on enemy.

?       
The
loot contains body parts which has different weapon placements.

?       
In
craft Building the machine parts are used to create a battlezord (Huge robot).

?       
Player
have the freedom to experiment with Zords like assembling, disassemble, and
fuse parts to customize the battlezord depending on the upcoming enemy to fight
with.

 

?      
Unit Types:

a)     
Troops :

a.     
Melee
attackers

b.     
Ranged
shooters

c.      
Movable
Rocket Turret

d.     
Sniper
Drone

b)    
Air force:

a.     
Flame
jet

b.     
Shield
drones

c.      
Mini
gun drone

d.     
Transporter
jet

c)     
Battlezord

 

Game USP:

?      
Unlike
other RTS games which offers management experience, some of them provide a very
quick war gameplay where players just commands the units to enemy base/tower.

?      
But
the focus should be on process rather than the No.of battles. Which are core to
the art of planning a strategy.

?      
So
this game is a complete focus on planning the team formation and crafting your
own battlezord. This gives player the experience of responsibility and caring
as they  creating/crafting their own
troops and plan the strategies

 

Skill Tree:

Each character has two branches offense and Defense to
upgrade the ability tree. Upgrading a skill requires skill points, skill points
are rewarded to players as level up rewards.

Offense/Defense
Level

Required skill
points

Level
1

2

Level
2

4

Level
3

6

Level
4

8

 

 

 

Melee attackers:

 

Movable Rocket Turret:

 

Character Description:

Sniper Drone:

Shape/Structure:

·        
Sniper drone
is a humanoid/cyborg type character, the upper body is human body where one of
the eye acts like a scope and the other eye emits a laser pointer to target
enemies

·        
Lower
body is oval in shape can say hover pod which holds the upper body and acts
like a hover craft.

·        
Barrel and
muzzle compressor are attached to the lower body, when the laser points any
target the bullets are spawned from the barrel attached to hover pod.

 

Color/Texture:

·        
The
humanoid body in the upper half can have two colors. They are brownish white
for the skin and metallic grey for the metal parts attached to the face like
scope radar.

·        
Scope
radar can have red color and transparent texture on to displaying some sci-fi GUI
on it.

·        
Hover
pod can also have two different colors. They are metallic black from hover pod
body and bright yellow to highlight few nuts and bolts on the pod.

·        
Sniper
barrel will be of metallic black/grey.  

  

Others:

·        
Can add some graffiti
decals on the hover pod

·        
Tattoos can be added
on the human body saying “freedom”.

 

Elevator pitch:

Conquers is a RTS game, where
player creates and command the army to fight the sentient machines in a
cyberpunk era of earth.

Section 3 – System Design:

1)     
Using Excel, create a formula that scales
two different character’s health and attack by different amounts. Expose as
many variables as possible (eg. Base health, Base Attack, No. of attacks to
kill the other character, etc.). This tool should allow me to change the base
values and the scaling options for each character and to see how they match up
at each level. Feel free to add any other options you can think of.

Answer:

Please refer the Excel
Sheet “System design_Character
Attribute tool” in the submitted folder.

 

2)     
You’ve been asked to improve the in-game
HUD of Deer Hunter Classic. What would you change and why? How long do you
think your proposed changes will take?

Answer:

1.     
I would like to
change the crosshair shape to circle and the color to yellow because as the in
game environment is having bright colors, the white crosshair is less visible.

2.     
 The navigation arrows are also very
transparent, arrows can be a bit grey color or yellow color.

Example for points 1
& 2:

3.     
Adding the target marker in all missions
would be very clear to the player, in few levels it’s hard to find the animals at first glance.

Example for point 3:

 

 

 

 

 

 

4.     
In scope view showing the target markers of
animals which are outside the scope area will be helpful to track them easily when
they are about to flee.

Example for point 4:

 

·        
If its only art
changes it would take approximately 2 days.